When engulfed in fog, drenched in the rain, or inhabited by people and other animals, a landscape is experienced in radically different ways; meaning that space, light, material, and atmosphere are always subject to change. Natural and artificial processes constantly operate over time, putting the landscape in flux and harder for the human mind to comprehend on its own. The sum of one’s subjective experiences of walking around, of gazing at or through, gives rise to the resultant image, which possesses the power to promote greater awareness of a place’s attributes. In this way, a truth emerges that differs from actual reality and representation is complicated by the phenomenological qualities of the landscape and architectural space.

The Room for Inviting In is made up of two camera obscura apparatuses developed and constructed with the help of my fellow student and friend Jyotindra “Jojo” Idris.

Camera Obscura Box is a scaled room, where one can enter through a bottom corner, entering into a camera space as the many openings all around the facade of the room act as camera obscura pinholes, fragmenting the panorama of the surrounding space. An interactive experience between the inside and outside, invites play between users. As someone is inside, others on the outside will be able to change the directions being projected into the space. The pairing of pinholes alludes to the stereoscopic view as they are generally eye distance apart and can even allow someone to look in from the outside of the box. As only one person can truly experience the room at a time, there is a constant conversation and tension between the representation + experience of this device.

Camera Obscura Viewer is a viewer that projects the image of the outside onto and through a semi transparent surface inside. There are two slides that can change what is being viewed from a single large image to an array of images. One is also able to turn the view a full 360º.